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Town rank is a feature in Coral Island introduced early on in the game. Town rank system, starting with F, is introduced by Connor, through town rank F cutscene. The town rank affects store inventories, crops and seeds available to the player, farm animals the player can purchase and raise, among other things. The player can raise the town's rank by donating to the museum, completing temple offerings, and cleaning the ocean while diving.

Points and scoring[]

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Town rank increases based on total points the player accumulates doing ranked activities. New crops, animals, and other items will be available in stores as the town rank changes. More tourists will visit Starlet town as the town rank improves.

Town rank icon Town Rank
Rank Points required Total points required Unlocks Other unlocks (not mentioned by in-game announcement)
E 400 400 • New Seeds & Seedling at Sam's General Store
• Unlock Duck & Sheep at Ranch
• Unlock tier 1 R&D at Laboratory
• New clothing at White Flamingo
• New books at Library
• Unlock pet adoption at Pet shelter
• Earn 300Merit × 300
• New items at Raja's Coffee Corner, Ranch
• 70 HeartHeart friendship points with all townies
D 700 1,100 • New Seeds at Sam's General Store
• Unlock Goat & Quail at Ranch
• Unlock tier 2 R&D at Laboratory
• New clothing at White Flamingo
• New decors at Furniture Store
• New books at Library
• Earn 400Merit × 400
• New items at Raja's Coffee Corner
• 85 HeartHeart friendship points with all townies
C 750 1,850 • New Seeds, Sapling and Winter Seeds at Sam's General Store
• Unlock Pig & Peafowl at Ranch
• Unlock tier 3 R&D at Laboratory
• New clothing at White Flamingo
• New decors at Furniture Store
• New books at Library
• Earn 500Merit × 500
• New items at Laboratory
• 100 HeartHeart friendship points with all townies
B 750 2,600 • Unlock Llama & Luwak at Ranch
• New clothing at White Flamingo
• New decors at Furniture Store
• New books at Library
• Earn 600Merit × 600
• New items at Blacksmith, Carpenter, Laboratory, Sam's General Store
• 125 HeartHeart friendship points with all townies
A 866 3,466 • New clothing at White Flamingo
• New decors at Furniture Store
• New books at Library
• Earn 700Merit × 700
• 150 HeartHeart friendship points with all townies
• Unlocks Cellar
• Unlocks the Underwater Farm
S 1584 5050 • New books at Library
• Earn 1000Merit × 1,000

The town rank points are divided into four categories: Museum points earned for museum donations, Ocean points earned for restoring corals while diving, Heritage points earned for completing temple offerings, and Attraction points earned from building attractions (after reaching town rank A).

Rank Museum icon Museum Ocean icon Ocean Heritage icon Heritage Museum icon Attraction Town rank icon Town
Points required Total points required Points required Total points required Points required Total points required Points required Total points required Points required
E 251* 251 200* 200 238* 238 78 78 400
D 251* 502 200* 400 268 506 138 216 700
C 257 759 200* 600 238* 744 151 267 750
B 251* 1,010 200* 800 238* 982 147 314 750
A 298 1,308 246 1,046 238* 1,220 82 396 866
S 234 1,542 210 1,256 319 1,539 229 625 1584

Heritage points[]

Heritage points are gained from completing offerings at the Lake Temple and Guardian Mural.

Action Points per one Total actions Max total
Offering Made # (complete offering) 45 24 1,080
Hot spring accessible (following day after completing any 2 offering) 30 1 30
Mid forest accessible (following day after completing any 6 offering) 30 1 30
Bamboo forest accessible (following day after completing any 10 offering) 30 1 30
Deep forest accessible (following day after completing any 14 offering) 30 1 30
Town sacred tree healed (complete all offering for first altar) 40 1 40
Forest sacred tree healed (complete all offering for second altar) 40 1 40
Lake sacred tree healed (complete all offering for third altar) 40 1 40
Farm sacred tree healed (complete all offering for fourth altar) 40 1 40
Temple fully healed (complete all offering) 40 1 40
King Tan 30 1 30
Master Slime 30 1 30
Lady Lavanna 30 1 30
Pandazen 30 1 30
Complete Guardian Mural 55 1 55
Total Heritage points 1,605

Museum points[]

Museum points are gained from donating catchable wildlife (like Insects, Critters, and Fish), artifacts, and gems to the Museum.

Action Points per one Total actions Max total
Donate an artifact 3 78 234
Donate all artifacts 40
Donate a fish 3 69 207
All Fish Donated 40
Donate a fossil 3 60 180
Donate all fossils 40
Donate a gem 3 35 105
All Gem Donated 40
Donate an insect 3 53 159
All Bugs Donated 40
Donate an ocean critter 3 45 135
All Ocean Critter Donated 40
Museum expanded (complete Pickstarter LaunchQuest menuPickstarter Launch) 50
Dinosaur Holograms Completed 100 10 1000
Total Museum points 1,410

Ocean points[]

Ocean points are gained from healing coral sites and donating items to Orchestra sites.

Action Points per one Total actions Max total
# Coral site healed (heal corals by activating the solar orb and ensure its path is not blocked) 10 85 850
All corals healed (heal all corals/complete The Coral TreeQuest menuThe Coral Tree) 100
Ocean temple healed (complete Roots aboveQuest menuRoots above) 50
Song of the Sea Completed 40 4 160
Song of the Sea Played 50 1 50
Total Ocean points 1,210

Attraction points[]

Attraction points are gained from building attractions after reaching town rank A. They can be built from the Community Center.

Action Points per one Total actions Max total
Junior Upcyclers 75 1 75
Solar Garden 75 1 75
Hot Air Balloon 75 1 75
Inn Heated Swimming Pool 75 1 75
Mrs. Ramen 75 1 75
Town Mural 75 1 75
Recreation Center 150 1 150
Coral Cinema 75 1 75
Mini Golf 75 1 75
Arcade Center 75 1 75
Total Attraction points 825

Town ranks explained[]

Rank F[]

Rank F is the starter rank. The player has access to basic vegetable crops from Sam through his General Store. The rancher, Jack, sells chickens and cows. Joko and Dinda, the carpenters, can build coop and mill at the farm. Joko's Furniture Store sells the Basic, Cabin Wood, and Beach furniture sets.

Rank E[]

By reaching Rank E, the player unlocks fruit seeds and more vegetable crop seeds from Sam's General Store. The rancher, Jack, starts selling ducks and sheep. Antonio opens the White Flamingo clothing store. More clothing and furniture items become available. Tier one of R&D is unlocked at the lab. More tourists will visit Starlet town on a regular basis.

Rank D[]

By reaching Rank D, the player unlocks more fruit and vegetable crop seeds at Sam's General Store. The rancher, Jack, starts selling goats, and quails. More new furniture and clothing are also available, and tier two of R&D is unlocked at the lab. More tourists will visit Starlet town on a regular basis.

Rank C[]

By reaching rank C, the player earns 500 Merit Points. They also unlock some fall seeds, winter seeds, and fruit trees at Sam's General Store. The rancher, Jack, starts selling pigs and peafowl. Joko and Dinda can now build level 3 coop and barn. More new furniture and clothing are also available, and tier three of R&D is unlocked at the lab. More tourists will visit Starlet town on a regular basis.

Rank B[]

After the player reaches rank B, Jack starts selling llama and luwak. More new furniture and clothing are also available. More tourists will visit Starlet town on a regular basis.

Rank A[]

After the player reaches rank A, new furniture and clothing becomes available, and the player earns 700 Merit Points. Connor will mail keys to the cellar on the player's farm , which gives access to more space and production machines. More tourists will visit Starlet town on a regular basis.

Once the player unlocks the underwater farm, these crops will be available via Carnivorous Plants first, then the Merfolk General Store:

Rank S[]

By reaching rank S, the player earns 1000 Merit Points. More tourists will be visiting Starlet town on a regular basis.

Navigation[]

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