All of the romanceable characters have several variant outfits that change depending on season and event: one standard outfit per season,[1] one bathing suit outfit, and one festival outfit.[2] By contrast, non-romanceable characters have one standard outfit per season, for a total of over 170 unique outfits between all of the NPCs in Coral Island.
Romance candidates[]
Out of the 50+ characters living on the island, 28 characters are romanceable. Though Ben, Charles, Millie, and Suki were not initially romance candidates, they were added to the original 16-character roster after Coral Island's Kickstarter crowdfunding campaign reached its US$750,000 stretch goal.[3] In the 1.0 update it is now possible to romance 3 new characters, Miranjani, Semeru and Denali, all merfolk.

It is also possible to marry another player in multiplayer mode.[4] Multiplayer is not confirmed to be cross-platform but is under consideration for later in development.[5]
Once the player has reached level 8 of friendship, they will receive a letter from Sanchez Brothers Blacksmith, telling them that to show romantic interest the player must give them a locket that is newly added into their catalog. The locket costs 1,500.
There is no penalty for giving a locket to multiple romance candidates; the player can date all of them at the same time. However, the player can only marry one person.
If the player does not give a person a locket, their friendship level maximum will be capped at 8 hearts and any heart events above 8 hearts will be unavailable to the player.
If the player rejected the romance candidate at their 10th heart event, their heart would decay by 2 levels. Furthermore they will refuse to talk with player for 3 days. However, the dating status would still be maintained.
When the player wants to propose to a possible partner (after reaching level 10 of friendship), they will need to buy a diamond ring at the blacksmith. The proposal ring costs 5,000.
Before the potential partner will agree to marry the player, they must have seen all their heart events.
Proposal prerequisite[]
For a successful proposal, the player needs to complete the following:
- Farmhouse level 3.
- Unlocked all heart events of the dateable character.
- Unlocked all hangout events of the dateable character.
After those requirements have been met, player can give diamonds ring to the one who will be proposed, Thus got accepted. Any attempt of proposing would be rejected if the condition is not met.
Gifting a diamond ring doesn't count towards weekly gifting limit.
If the player wants to wear wedding clothes, it should be bought beforehand and put on before leaving the house on the wedding day.
Thank you for the feedback! I have to strongly agree with your last point that love does disappear after marriage in some games. So in here, we plan to have post-marriage events, different dialogues, perhaps dates? or even a domestic (nothing too crazy, but like you said, a little jealousy might be good for the soul)... the events are also gonna depend on how you'd treat your SO. Heh!
Ayuni (Stairway Games management)[6]
Post wedding[]
After the wedding, the spouse of the player will move into their farmhouse. If their spouse is a Merfolk, they will go back to Merfolk Kingdom once per season and spend a night there.
Each morning, there is a chance that the spouse would give player a random cooked food.
The spouse will have a maximum of 15 hearts and the maximum weekly gift limit is lifted. At the start of every day, there is a chance that the spouse will have a gift for the player. At 14 hearts with the spouse, the spouse can ask the player if they want to have a child at the beginning of the day. If the player agrees to have a child, it will appear in the farmhouse in two weeks.
previously, players can give a locket and date someone after getting married. However, as the latest update you can't do so anymore.
Children[]
Players can have up to two children. The child's skin color and swaddle wrap will look different based on the character the player is married to. Per the current version of the game, the infant can not be interacted with. If the player marries Suki, Valentina will move into Suki's room so as not to reduce the number of new children the player can have.
in order to have a child, player must first have farmhouse level 4.
After getting married to the spouse, each morning there will be a chance for the spouse to ask whether the player wants to have a child. This chance is based on the spouse's heart level. The higher the heart level, the higher the chance would be. After player acceptance, it would take 14 days for the children to arrive. Players could have up to two children at a time.
- notes: The children's room would still be locked if the child hasn't arrived yet.
As of version 1.1, player's children stay as a baby and are not interactable to the players. Based on the current road map, children would receive expansion by version 1.3.
It is not yet confirmed how children between players in multiplayer mode will be.
We've unlocked another goal! Now all KIDS—your children and the children around the island—will grow up to the teenage years.
This feature will include additional stories and relationship development. There will be new schedules, dialogues, and many more! For the Player's children (you can have up to 2), there will be a variety of children's designs. The children will have their own personality and interest; you can influence this as they grow up, or let them discover it on their own. Worth noting that the children's characters/traits are not exactly tied to the spouse you marry.
Kickstarter Update #11[7]
Trivia[]
- Four sets of the romance candidates are siblings: Rafael and Pablo are brothers, Alice and Suki are twin sisters, and Theo and Lily are brother and sister. Aaliyah and Noah are brother and sister.
- Suki is unique among the romance candidates in that she is a divorcee and has a child of her own already.
Gallery[]
References[]
- ↑ Stretch goal: NPC seasonal outfits UNLOCKED!. Kickstarter. Stairway Games. Published February 8, 2021.
- ↑ Stretch goal: Beach & Festival Outfits UNLOCKED!. Kickstarter. Stairway Games. Published February 16, 2021.
- ↑ Stretch goal: Millie, Suki, Ben and Charles are now dateable UNLOCKED!. Kickstarter. Stairway Games. Published February 17, 2021.
- ↑ Coral Island Kickstarter FAQ. Kickstarter. Stairway Games. Published February 16 2021. "Yes, the player will be able to date and get married to another player in multiplayer."
- ↑ Coral Island Kickstarter FAQ. Kickstarter. Stairway Games. Published February 16 2021. "It's still a bit too early to provide an accurate answer on this. What’s clear is that the same platform multiplayer will work. Cross-platform multiplayer is a bit more challenging. The truth is we’re really not sure about cross-platform at this stage. What we can do is add it to our list of things we will explore, and provide the community with an update if and when we tackle this."
- ↑ Stairway Games Discord. Ayuni. Published October 25, 2020.
- ↑ Stretch goal: Kids grow up UNLOCKED!. Kickstarter. Stairway Games. Published February 10, 2021.






