Foraging, also called scavenging or gathering, is one of the masteries that involves the player gathering items in the wild on Coral Island and cutting trees. The player can use the items for various things, from gifts to cooking to selling them for money.
Foraging mastery[]
The player can increase their foraging mastery level by cutting down trees and regularly gathering items on the island. Most of these actions give the player foraging experience; as the player obtains more experience, their foraging mastery level improve, allowing them to unlock new crafting recipes and useful skills.
Experience[]
The player's actions that depend on and increase their foraging mastery level are detailed below. Foraging ocean scavengables will only give diving experience. Destroying trees using bombs will also provide points. Note that these are referring to trees growth state and not referring to fruit plants or fruit trees. Gathering any coconut will not provide foraging points.
Action | Points |
---|---|
Cutting a tree seed, sprout, or seedling (baby tree) | 0 |
Cutting a tree sapling (young tree) | 4 |
Cutting a tree (mature tree) | 10 |
Cutting a stump/large stump | 4 |
Cutting a log | 1 |
Cutting a large log (off farm) | 0 |
Cutting a large log (in the farm) | 15 |
Gathering a regular quality item | 6 |
Gathering a bronze quality item | 7.5 |
Gathering a silver quality item | 9 |
Gathering a gold quality item | 12 |
Gathering an osmium quality item | 15 |
Levels[]
Reaching a new level in foraging mastery grants the player new crafting recipes when they go to sleep to end their day.
Level | Exp | Total Exp | Recipes unlocked |
---|---|---|---|
1 | 120 | 120 | |
2 | 290 | 410 | |
3 | 490 | 900 | |
4 | 740 | 1,640 | |
5 | 1,140 | 2,780 | |
6 | 1,540 | 4,320 | |
7 | 2,140 | 6,460 | |
8 | 2,740 | 9,200 | |
9 | 3,640 | 12,840 | None |
10 | 4,640 | 17,480 | None |
Skills[]
Every other foraging mastery level gained allows the player to unlock one skill. The player will be able to unlock up to five skills by leveling up. The last skill can be unlocked by purchasing foraging elixir.
Skill | Description and effect |
---|---|
Speed Demon | 15% increase in sprinting speed. |
Quality Forage | 10% chance to forage better-quality items. (Only affects land forageable items.) |
Double Foraging | 5% chance to forage double items. |
Exceptional Cutter | 2% chance for regular trees to drop hardwood. Only regular fully mature trees get a small chance to drop one hardwood in addition to their regular drops. |
Forage Price | 15% increase to the selling price of all foraged goods. (Only affects land forageable items, and includes all tree seeds, hay and fiber. ) |
Hasten Nature | 10% lower process time for bee houses and mushroom logs |
Proficiency[]
The higher the player's foraging level is, the less energy it costs to use axe. Using consumables that grant a gathering proficiency buff can temporarily further reduce the stamina cost.
Energy cost reduction | |
---|---|
1 | 5% |
2 | 10% |
3 | 15% |
4 | 20% |
5 | 25% |
6 | 30% |
7 | 35% |
8 | 40% |
9 | 45% |
10 | 50% |
Logging[]
Chopping wild trees and tree seedlings on the farm and in the wild earns the player foraging experience and is affected by foraging skill. Only wild trees are affected, the five types of wild trees available are maple, oak, pine, mahogany, and poplar.
Spawning and locations[]

New forageable items can potentially appear overnight on the main island map. For item spawn purposes the map is divided into separate areas, with each area having its own limit on the number of items that can spawn there.
If left unharvested, the forageable items will disappear after a week.
The spawn limit in the table below denotes how many forageables can be present in an area before they stop spawning daily. If the limit is zero, that means no new forageables will spawn until all items present in the area are harvested or disappear.
Area name | Daily spawns | Limit | Description |
---|---|---|---|
Forest (Farm) | 0-4 | 0 | The part of the forest immediately west of the player's farm. |
Forest (Lower) | 0-4 | 0 | The sunken part of the forest surrounding the Cavern and its neighboring stream. |
Forest (Higher) | 0-4 | 0 | The raised part of the forest that curves around from the Huntress Cabin to the Ranch to the Caravan in the north. |
Forest (Mid) | 0-4 | 0 | Unlockable area, needs more information. |
Garden Lane | 0-4 | 0 | The grassy area between the farm and the town where Millie's and Yuri's house is. |
Beach | 1-4 | 10 | The southern beach where Beach Shack and the volleyball court are. |
Beach trash | 0-2 | 0 | The part of the southern beach including the shallow water and the small island where trash spawns. |
Inn beach | 1-3 | 10 | The part of the beach south of Coral Inn, between the diving pier and the lookout. |
Lake | 0-4 | 0 | The area around the lake where the Lake Temple is. |
Woodlands | 0-4 | 0 | A natural area north of the center of town where several of the townies live. The school is also here. |
Town | 0-4 | 0 | The main central part of the town. Forageables usually spawn in grassy areas here. |
Lookout | 0-4 | 0 | The southwestern-most point of the map where the lighthouse is located. Items can be found in the grassy areas between it, the inn, and the farm. |
Vineyard | 0-4 | 0 | The part of the Hillside where the Vineyard is located. Includes the area around the Observatory. |
Hot Spring | 0-4 | 0 | The area outside the Hot Spring and Bath House. |
List of forageable items[]
The items available for scavenging on the island change depending on the current season. Ocean and beach scavengables stay the same regardless of the season; additionally, there are several items available all year round.
Wild coconut palms growing on the island will bring harvest once per every season. The palms are only harvestable during specific dates and can be harvested once per season. When the player shakes a palm, they get 1-3 coconuts, with the variety of coconuts depending on the current season.
Picking up a scavengeable item in the wild or shaking a palm tree to harvest it consumes no energy.
All-season[]
Item | Item group | Season | Sell price | Restores |
---|---|---|---|---|
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Vegetable | Any | 35 | |
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Scallop
Beach scavengeable |
Any | 20 | |
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Herb | Any | 45 | |
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Herb | Any | 90 |
Beach[]
These beach scavengeables can be gathered on the southern beach or on the beach south of Coral Inn and east of the Lighthouse during any season. Currently shells have no specific use and can only be gifted, shipped, or sold at Beach Shack.
Item | Item group | Season | Sell price | Restores |
---|---|---|---|---|
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Shell
Beach scavengeable |
Any | 20 | |
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Shell
Beach scavengeable |
Any | 35 | |
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Scallop
Beach scavengeable |
Any | 20 | |
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Shell
Beach scavengeable |
Any | 25 | |
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Shell
Beach scavengeable |
Any | 20 | |
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Shell
Beach scavengeable |
Any | 30 | |
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Shell
Beach scavengeable |
Any | 25 |
Ocean[]
These items can be gathered on the ocean floor when diving. Unlike land forageable items, they give diving experience when picked up.
Item | Item group | Season | Sell price | Restores |
---|---|---|---|---|
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Clam | Any | 20 | |
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Seaweed (group) | Any | 15 | |
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Scallop | Any | 30 | |
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Oyster | Any | 20 | |
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Sea urchin | Any | 25 | |
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Clam | Any | 15 | |
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Mussel | Any | 25 | |
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Oyster | Any | 45 | |
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Scallop | Any | 25 | |
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Clam | Any | 20 | |
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Mussel | Any | 15 | |
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Oyster | Any | 40 | |
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Clam | Any | 50 | |
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Clam | Any | 40 | |
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Mussel | Any | 30 | |
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Sea urchin | Any | 45 | |
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Sea urchin | Any | 55 | |
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Mussel | Any | 40 | |
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Clam | Any | 20 | |
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Scallop | Any | 40 | |
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Seaweed (group) | Any | 35 | |
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Oyster | Any | 35 | |
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Scallop | Any | 20 | |
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Oyster | Any | 55 | |
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Oyster | Any | 15 | |
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Scallop | Any | 30 | |
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Sea urchin | Any | 40 | |
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Clam | Any | 35 | |
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Scallop | Any | 40 | |
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Clam | Any | 30 | |
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Sea urchin | Any | 60 | |
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Seaweed (group) | Any | 50 | |
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Seaweed (group) | Any | 30 | |
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Mushroom | Any | 40 | |
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Any | 20 | ||
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Seaweed (group) | Any | 2 | |
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Clam | Any | 15 | |
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Mussel | Any | 20 |
Seasonal[]
Item | Item group | Season | Sell price | Restores |
---|---|---|---|---|
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Fruit | Winter | 45 | |
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Mushroom | Fall | 40 | |
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Vegetable | Winter | 30 | |
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Flower | Spring | 35 | |
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Vegetable | Fall | 20 | |
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Fruit | Spring | 75 | |
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Fruit | Fall | 45 | |
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Coconut
Fruit |
Spring | 45 | |
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Fruit
Coconut |
Winter | 150 | |
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Fruit
Coconut |
Summer | 35 | |
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Flower | Summer | 20 | |
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Flower | Spring | 10 | |
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Fruit | Fall | 45 | |
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Flower | Summer | 25 | |
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Flower | Fall | 15 | |
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Vegetable | Winter | 30 | |
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Flower | Summer | 20 | |
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Flower | Fall | 30 | |
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Fruit
Coconut |
Fall | 75 | |
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Fruit | Spring | 60 | |
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Mushroom | Fall | 80 | |
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Mushroom | Spring | 40 | |
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Flower | Winter | 15 | |
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Flower | Winter | 420 | |
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Fruit | Winter | 25 | |
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Vegetable | Summer | 30 | |
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Mushroom | Spring | 40 | |
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Fruit | Winter | 30 | |
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Flower | Fall | 420 | |
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Flower | Spring | 10 | |
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Flower | Spring | 10 | |
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Vegetable | Spring | 55 | |
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Vegetable | Summer | 50 | |
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Flower | Summer | 40 |
Forecasting[]
Sturdy computer will have the ability to do forage forecasting once forage component is bought. It will show a UI with list of location and possible scavengeables for that day. The list of possible scavengeables will change depends on the season. If the UI is zoomed in, it will show the actual scavengeables in different spots in the map, either on land or under the sea.
Default | List | Zoomed-in |
---|---|---|
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[]
Player | Health • Energy • Stats • Buffs • Coral coin • Inventory • Customization (Clothing • Trinkets) • Merit Points |
---|---|
Masteries | Farming (All plants • Crops • Fruit plants • Fruit trees) • Ranching (Farm animals • Animal products) • Foraging • Mining (Cavern) • Diving • Catching (Insects • Critters) • Fishing (Fish) • Combat (Weapons • Monsters) |
Basics | Controls • Game time • Production (Artisan • Cooking • Crafting) • Enchanting • Clovers • Trash cans • Friendship (Gift preferences) • Town rank • Mail • Waypoints • Weather • Random events • Quests • Badges |
Calendar |
Seasonal |
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All-season | |||||||||||||||
Beach | |||||||||||||||
Ocean |