
Farm animals provide players with resources that can be processed into artisan products or sold directly. All farm animals require players to build a farm building to house them, such as a coop or a barn, before the purchase of farm animals. Farm animals can be purchased at the Ranch.
Pets and Mythical Pets are types of animal companions that are separate from standard farm animals.
General mechanics[]
Obtaining animals[]
All farm animals can be purchased at the Ranch. The store's selection depends on the player's town rank and the presence of any barns or coops on the farm.
Caring[]
Feeding[]
Animals can be fed manually by placing hay on the feeder, or automatically by auto feeder (with hay in the silo). There is 25% chance for animal feed to stay filled the next day if Animal Feed Animal Feed is learned. Animals can also be let outside with grass on sunny days. Letting animals outside on rainy days will worsen their mood. Animals that are let outside will automatically return home at the end of the day.
Fodder upgrade[]
The Laboratory offers upgrade to the quality of the player's seeds, plants, fruit trees, and hay. Each upgrade costs some essence produced from kelps using the Extractor and game money. Each upgrade requires 2 days without the need of manually collecting the upgrade unlike upgrading tools.
Upgrade Type | Cost | Essence |
---|---|---|
Bronze hay | 2,000 | |
Silver hay | 5,000 | |
Gold hay | 10,000 | |
Osmium hay | 20,000 |
Upgrades purchased at the laboratory apply to all hay in the player's inventory and all future hay purchases with no increase in price. Once upgraded, there will be higher chance to obtain higher quality for all animal products. There is an additional of 10% chance for higher quality if Quality Product Quality Product is learned.
Health[]
Animals can become sick if they are not fed, or if they have been hot or cold during summer or winter due to no temperature machine installed in the animal house. If it's due to the latter, 1 animal can be affected in animal house level 1 and 2 animals can be affected in animal house level 2. The longer the consecutive days of being not taken care because of those reasons, the higher the chance to get sick.
When an animal is sick, it will not produce nor gain friendship points and will require animal medicine for instant recovery, or up to 4 days for manual recovery. The first time animal get sick, Jack will send an animal medicine in the mail.
Hearts & mood[]
Similar to befriending characters, animals have heart level of maximum 10, and friendship points required to level up the heart level. On top of that, it has 3 different mood level, bad mood, neutral and happy. Hearts and mood will impact the size/type of their products. Unlike characters, farm animals have the same friendship points required for each heart level although the exact points is currently unknown.
These are the factors that affect heart points and mood. Animal house size, being petted, being fed, fodder quality, being affected by weather outside (plus rate during good weather, minus during bad weather), being in good temperature.
Tested sample is provided in table below. The sample conditions in the table are: animals are fed basic hay daily, not having access to outdoor area, and no skill is learned.
Days required for 1 heart level | Animal house level | Petted daily | Temperature machine installed |
---|---|---|---|
~4.2 days | 2 | Yes | Yes |
~4.5 days | 2 | Yes | No |
~5 days | 2 | No | Yes |
~5 days | 2 | No | No |
~6.5 days | 1 | Yes | Yes |
~7 days | 1 | Yes | No |
~12 days | 1 | No | Yes |
~12 days | 1 | No | No |
There is an additional of 5% increased heart rate if Fast Friends Fast Friends is learned.
Types of farm animals and their products[]
Healthy animals will produce after fed for days mentioned in table below. E.g. if a duck is bought on day 1, it will produce on day 3, day 5, etc as long as it is fed throughout those days.
Size of the animal products depends on their mood and and heart level. Golden products is achieved by winning particular animal competition.
Animal products except milk and wool will stay on where they are when they are left uncollected. Auto collector is able to collect any animal products except pigs' and luwaks'. Pigs and luwaks will only produce when they're outside and have access to grass (they won't produce on rainy days). They only need to be outside on the day they are supposed to produce.
There's also chance to harvest double animal products if Double Products Double Products is learned.
List of farm animals[]
Animal | Housing | Housing level | Buy price | Sell price | Day(s) to produce | Products | Tool | Town rank required |
---|---|---|---|---|---|---|---|---|
2,500 | 1,500 | 1 | ||||||
600 | 360 | 1 | ||||||
1,000 | 600 | 2 | E | |||||
2 | 20,000 | 12,000 | 4 | C | ||||
2 | 5,000 | 3,000 | 4 | D | ||||
2 | 8,000 | 4,800 | 2 | D | ||||
2 | 30,000 (two Llamas at a time) |
9,000 | 4 | B | ||||
2 | 30,000 | 18,000 | 2 | None;Must be outside with grass to eat | B | |||
2 | 12,000 | 7,200 | 3 | None;Must be outside with grass to eat | C | |||
2,000 | 1,200 | 2 | E | |||||
14,000 | 8,400 | 1 | ||||||
18,000 | 10,800 | 3 | ||||||
8,000 | 4,800 | 2 | ||||||
9,000 | 5,400 | 1 | ||||||
2 | 44,000 | 21,000 | 3 | A | ||||
2 | 35,000 | 16,800 | 3 | A | ||||
30,000 | 18,000 | 6 |
Farm animals and their products[]
Animal | Product | Sell price |
---|---|---|
Base: 350 455 525 700 | ||
Base: 500 650 750 1000 | ||
Base: 75 98 113 150 | ||
Base: 150 195 225 300 | ||
Base: 225 293 338 450 | ||
Base: 50 65 75 100 | ||
Base: 113 147 170 226 | ||
Base: 390 507 585 780 | ||
Base: 80 104 120 160 | ||
Base: 240 312 360 480 | ||
Base: 100 130 150 200 | ||
Base: 165 215 248 330 | ||
Base: 210 273 315 420 | ||
Base: 350 455 525 700 | ||
Base: 530 689 795 1060 | ||
Base: 885 1151 1328 1770 | ||
Base: 430 559 645 860 | ||
Base: 715 930 1073 1430 | ||
Base: 280 364 420 560 | ||
Base: 400 520 600 800 | ||
Base: 1085 1411 1628 2170 | ||
Base: 1475 1918 2213 2950 | ||
Base: 970 1261 1455 1940 | ||
Base: 620 806 930 1240 | ||
Base: 245 319 368 490 | ||
Base: 395 514 593 790 | ||
Base: 170 221 255 340 | ||
Base: 285 371 428 570 |
Golden products[]
To obtain golden products, farm animals such as cows or chicken need to win the competition. Once they produce golden products, they can't produce regular products, new farm animals need to be bought instead to obtain the regular products. Currently these are categorized as golden animal products:
Produce Size[]
Below is the table of produce size that depends on animal's heart and mood. For pigs, black truffle is the "small" produce, and white truffle is the "large" produce. There is also additional 10% of getting large produce if Product Size Product Size is learned.
Bad Mood | Neutral Mood | Happy mood | ||||
---|---|---|---|---|---|---|
Heart Level | Small | Large | Small | Large | Small | Large |
0 | 100.0% | 0.0% | 99.5% | 1% | 89.5% | 10.5% |
1 | 100.0% | 0.0% | 97% | 3% | 86.8% | 13.2% |
2 | 100.0% | 0.0% | 92% | 8% | 81.5% | 18.5% |
3 | 95.7% | 4.3% | 85% | 15% | 73.5% | 26.5% |
4 | 86.4% | 13.6% | 75% | 25% | 62.8% | 37.2% |
5 | 74.9% | 25.1% | 62% | 38% | 49.5% | 50.5% |
6 | 63.6% | 36.4% | 50% | 50% | 35.9% | 64.1% |
7 | 58.7% | 41.3% | 44% | 56% | 28.5% | 71.5% |
8 | 53.2% | 46.8% | 37% | 63% | 20.1% | 79.9% |
9 | 46.9% | 53.1% | 29% | 71% | 10.6% | 89.4% |
10 | 40.0% | 60.0% | 20% | 80% | 0.0% | 100.0% |
Badges[]
Shipping/selling certain number of animal products will earn certain badges.
Badge | Requirement |
---|---|
New Rancher on the Block | Ship 2 animal products |
Fresh from the Farm | Ship 5 animal products |
Grade A Only | Ship a golden animal product |
Operation Trophy Rancher | Ship all animal products |
Animal book[]
There is an animal book in every coop/barn. It has an overall view of all the animals living in that building, and option to edit the building name, moving the animal to another same type building, or even selling the animal. Selling animal is instantaneous and the price doesn't depend on the heart level of the animal.
Gallery[]
References[]
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Pets |
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Animals |
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Player | Health • Energy • Stats • Buffs • Coral coin • Inventory • Customization (Clothing • Trinkets) • Merit Points |
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Masteries | Farming (All plants • Crops • Fruit plants • Fruit trees) • Ranching (Farm animals • Animal products) • Foraging • Mining (Cavern) • Diving • Catching (Insects • Critters) • Fishing (Fish) • Combat (Weapons • Monsters) |
Basics | Controls • Game time • Production (Artisan • Cooking • Crafting) • Enchanting • Clovers • Trash cans • Friendship (Gift preferences) • Town rank • Mail • Waypoints • Weather • Random events • Quests • Badges |
Calendar |