
Crops are plants that the player can grow from farm to sell for profit, process into artisan products or cooked dishes, consume to restore health and energy, or give to other characters as gifts.
on theirCrops are generally seasonal, meaning they can only be planted and will only grow during their specified season and die when the season changes. Some crops (e.g. Hot pepper) are multi-seasonal, and can be planted across multiple seasons. Crops can be further processed into artisan products using artisan equipment. Crops may also be used as ingredients in cooking.
This page refers only to seed crops that are planted in 1×1 areas. For larger and longer lived crops, see fruit plants or fruit trees, or all plants for overall.
Mechanics[]
Obtaining seeds[]
A variety of seeds can be purchased at Sam's General Store. The store selection depends on the current season and the player's town rank.
Location | Item | Price | Price range | Season | Town rank | Purchase limit |
---|---|---|---|---|---|---|
Caravan | × 20-40 | E | ||||
Harvest Festival | 50/festival | |||||
50/festival | ||||||
Merfolk General Store | Any | F | ||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Any | F | |||||
Ratih's Float Market | Summer | C | ||||
Fall | C | |||||
Spring | D | |||||
Fall | C | |||||
Sam's General Store | Spring | E | ||||
Spring | D | |||||
Spring | D | |||||
Spring | F | |||||
Spring | E | |||||
Spring | F | |||||
Spring | E | |||||
Spring Winter | C | |||||
Summer | F | |||||
Summer | F | |||||
Spring | F | |||||
Summer | F | |||||
Summer | E | |||||
Summer | E | |||||
Summer | D | |||||
Summer | F | |||||
Summer | E | |||||
Summer | D | |||||
Summer | E | |||||
Summer | D | |||||
Spring | D | |||||
Summer | E | |||||
Summer | F | |||||
Summer | F | |||||
Summer | D | |||||
Summer | D | |||||
Summer | D | |||||
Fall | C | |||||
Fall | F | |||||
Fall | D | |||||
Fall | E | |||||
Spring Summer | E | |||||
Fall | E | |||||
Fall | D | |||||
Fall | E | |||||
Fall | D | |||||
Fall | B | |||||
Fall | D | |||||
Fall | F | |||||
Fall | F | |||||
Fall | E | |||||
Fall | D | |||||
Spring | F | |||||
Fall | F | |||||
Fall | C | |||||
Fall | F | |||||
Fall | C | |||||
Fall | D | |||||
Spring | F | |||||
Spring | F | |||||
Spring | D | |||||
Winter Fair | 1 |
The player can occasionally obtain wild seeds while tilling soil or cutting weeds or grass. These wild seeds will turn into a random seasonal crop when sown.
Ocean crops are available after the player completes the quest One of usOne of us and reaches town rank A. Note that some mechanics might differ for ocean crops.
Basics[]
Crops can only be planted on the player's farm into soil tilled by a hoe. Tilling soil consumes the player's energy. Once the soil is tilled, the player can place fertilizer and any seed into that square; all crops currently available in the game take up a 1×1 area. The tile may then be watered using a watering can; an action that also consumes the player's energy. A planted and watered seed will start growing.
Crops have to be watered can every day with the exception of rainy days, as the rain will water the plant. Watered crops will grow the next day. Unwatered crops will not grow the next day, but will not wither until the season change. When crops are ready to harvest, the player can do it manually or by using a scythe.
Most crops can be walked through after they are planted and even after they have matured. Only one crop, Peas, currently grows on a trellis and cannot be walked through once it is planted.
Any crop can be removed from its tile during any growth stage by hitting it with a pickaxe.
Growth and regrowth times[]
Every crop takes a specific number of days to grow and goes through a specific number of growth stages. These growth times include the day the seed is first planted and watered. Meaning, if a crop needs 10 days to grow and planted on day 1, it'll be ready to be harvested on day 11, provided they are still watered everyday from day 1 to day 10. Some farming mastery skills give the player a chance to speed up the crop growth; a Flash fertilizer can also be used prior to planting to increase the growth rate.
Most crops disappear after they are harvested; however, some crops will regrow after each harvest, provided they are still watered everyday. The pattern persists until the crop is uprooted or until the season change that kills the crop.
These are the list of crops that can regrow
Quality[]
The Laboratory offers upgrade to the player's seeds, plants, fruit trees, and hay. Each upgrade costs some essence produced from kelps using the Extractor and game money.
Upgrade Type | Cost | Essence |
---|---|---|
Bronze seeds | 2000 | |
Silver seeds | 5000 | |
Gold seeds | 10 000 | |
Osmium seeds | 20 000 |
Upgrades purchased at the laboratory apply to all seeds in the player's inventory or planted on the farm and all future seed purchases with no increase in price. Once upgraded, the base quality of all seed crop produce will increase.
Crows[]
Every morning, there is a 60% chance a crop will be eaten by a crow if there is at least 12 crops growing on the farm and there is no scarecrow protecting them. Once a crow eats a crop, that crop disappears completely; the player can pick up some wild seeds at the footprints the crow has left.
The first time a crow eats a crop, the Crows be goneCrows be gone will be initiated.
Giant crops[]
Some crops planted in a 3×3 pattern have a small (5%) chance to turn into a giant crop if left unharvested. Only eight crops in the game can become giant.
Unlike regular crops, giant crops cannot be harvested manually or with a scythe and require an axe. Each giant crop will yield 17 to 21 regular sized crops when harvested, but will destroy crops that would usually allow multiple harvests in the process. Giant crop will stay as it is, does not require water, and will not even wither off season, until they are harvested.
Seasonal crops[]
Generally, crops will only last one season, however, there are some that lasts throughout 2 seasons:
Only snowdrop and radish are being sold throughout the seasons they can be planted.
Spring crops[]
Item | Type | Rank | Growth time | Seed price | Sell price | Max harvest | Profit per day |
---|---|---|---|---|---|---|---|
Vegetable | F | 7 days | 3 | Base: 4.61 : 12.96 | |||
Vegetable | F | 10 days | 2 | Base: 7.50 : 20.00 | |||
Vegetable | D | 6 days | 4 | Base: 8.71 : 24.57 | |||
Vegetable | E | 9 days 3 days (regrowth) | 7 | Base: 9.36 : 19.61 | |||
Flower | F | 4 days | 6 | Base: 5.36 : 13.93 | |||
Vegetable | D | 5 days | 5 | Base: 4.82 : 13.21 | |||
Vegetable | D | 11 days 4 days (regrowth) | 5 | Base: 8.93 : 19.46 | |||
Flower | F | 4 days | 6 | Base: 4.71 : 13.71 | |||
Flower | E | 7 days | 3 | Base: 5.57 : 14.36 | |||
Vegetable | F | 5 days | 5 | Base: 8.93 : 22.32 | |||
Vegetable | E | 6 days | 4 | Base: 8.43 : 25.43 | |||
Flower | C | 12 days | 2 | Base: 5.71 : 14.64 | |||
Grain | E | 8 days 4 days (regrowth) | 5 | Base: 2.68 : 6.07 | |||
Fruit | D | 10 days 4 days (regrowth) | 5 | Base: 13.04 : 31.25 | |||
Vegetable | D | 5 days 1 day (regrowth) | 23 | Base: 17.11 : 36.00 | |||
Vegetable | F | 4 days | 6 | Base: 5.36 : 13.93 |
- Max harvest assumes that the crop or fruit plant was planted on the very first day it was available, and replanted once harvested. Count for it starts on day 1 until the end of the season before it withers. Also assumes that fruit tree was fully mature on the first day of harvesting season.
Summer crops[]
Item | Type | Rank | Growth time | Seed price | Sell price | Max harvest | Profit per day |
---|---|---|---|---|---|---|---|
Vegetable | E | 8 days 4 days (regrowth) | 5 | Base: 5.89 : 14.29 | |||
Fruit | D | 11 days 4 days (regrowth) | 5 | Base: 5.89 : 13.21 | |||
Fruit | F | 10 days 4 days (regrowth) | 5 | Base: 5.54 : 12.86 | |||
Grain | D | 11 days 2 days (regrowth) | 9 | Base: 5.54 : 13.57 | |||
Vegetable | F | 12 days 4 days (regrowth) | 4 | Base: 2.54 : 5.96 | |||
Flower | F | 5 days | 5 | Base: 4.46 : 12.50 | |||
Vegetable | F | 7 days 3 days (regrowth) | 7 | Base: 7.57 : 16.57 | |||
Flower | D | 10 days | 2 | Base: 5.14 : 12.43 | |||
Flower | D | 9 days | 3 | Base: 9.54 : 25.50 | |||
Fruit | E | 12 days | 2 | Base: 7.36 : 24.00 | |||
Vegetable | E | 9 days 6 days (regrowth) | 4 | Base: 6.29 : 14.71 | |||
Fruit | D | 9 days | 3 | Base: 9.75 : 31.29 | |||
Vegetable | E | 6 days | 4 | Base: 8.43 : 25.43 | |||
Vegetable | D | 9 days | 3 | Base: 6.54 : 17.89 | |||
Flower | D | 6 days | 4 | Base: 4.43 : 11.71 | |||
Fruit | E | 13 days | 2 | Base: 3.43 : 11.14 | |||
Flower | F | 8 days | 3 | Base: 5.36 : 12.86 | |||
Fruit | E | 10 days 4 days (regrowth) | 5 | Base: 5.18 : 11.25 | |||
Grain | F | 5 days | 5 | Base: 3.21 : 9.11 |
- Max harvest assumes that the crop or fruit plant was planted on the very first day it was available, and replanted once harvested. Count for it starts on day 1 until the end of the season before it withers. Also assumes that fruit tree was fully mature on the first day of harvesting season.
Fall crops[]
Hot pepper, lily and cotton seeds are not available at Sam's General Store in fall and must be purchased during summer (Hot pepper, lily) or winter (cotton).
Item | Type | Rank | Growth time | Seed price | Sell price | Max harvest | Profit per day |
---|---|---|---|---|---|---|---|
Grain | E | 8 days 5 days (regrowth) | 4 | Base: 2.54 : 5.96 | |||
Vegetable | D | 8 days 4 days (regrowth) | 5 | Base: 3.57 : 8.75 | |||
Grain | D | 8 days | 3 | Base: 1.93 : 14.57 | |||
Vegetable | E | 5 days | 5 | Base: 3.39 : 10.36 | |||
Vegetable | E | 6 days | 4 | Base: 4.57 : 12.00 | |||
Flower | D | 4 days | 6 | Base: 6.43 : 23.57 | |||
Vegetable | D | 8 days | 3 | Base: 7.07 : 20.57 | |||
Flower | B | 13 days | 2 | Base: 7.14 : 35.71 | |||
Resource | C | 9 days | 3 | Base: 5.89 : 17.14 | |||
Fruit | F | 5 days 2 days (regrowth) | 12 | Base: 7.00 : 14.71 | |||
Vegetable | E | 9 days 3 days (regrowth) | 7 | Base: 7.75 : 16.75 | |||
Flower | C | 8 days | 3 | Base: 3.86 : 22.18 | |||
Vegetable | C | 9 days | 3 | Base: 8.57 : 20.36 | |||
Fruit | D | 9 days 6 days (regrowth) | 4 | Base: 5.07 : 15.50 | |||
Vegetable | F | 7 days 3 days (regrowth) | 7 | Base: 7.57 : 16.57 | |||
Flower | D | 9 days | 3 | Base: 9.54 : 25.50 | |||
Flower | F | 8 days | 3 | Base: 5.89 : 19.82 | |||
Fruit | E | 13 days 7 days (regrowth) | 3 | Base: 9.21 : 21.64 | |||
Grain | F | 9 days | 3 | Base: 3.32 : 8.25 | |||
Vegetable | F | 9 days 4 days (regrowth) | 5 | Base: 3.21 : 8.57 | |||
Vegetable | D | 5 days 2 days (regrowth) | 12 | Base: 9.04 : 19.32 | |||
Fruit | C | 11 days | 2 | Base: 3.93 : 11.43 |
- Max harvest assumes that the crop or fruit plant was planted on the very first day it was available, and replanted once harvested. Count for it starts on day 1 until the end of the season before it withers. Also assumes that fruit tree was fully mature on the first day of harvesting season.
Winter crops[]
Item | Type | Rank | Growth time | Seed price | Sell price | Max harvest | Profit per day |
---|---|---|---|---|---|---|---|
Resource | C | 9 days | 3 | Base: 5.89 : 17.14 | |||
Flower | C | 12 days | 2 | Base: 5.71 : 14.64 | |||
Vegetable | C | 11 days | 2 | Base: 3.07 : 7.93 |
- Max harvest assumes that the crop or fruit plant was planted on the very first day it was available, and replanted once harvested. Count for it starts on day 1 until the end of the season before it withers. Also assumes that fruit tree was fully mature on the first day of harvesting season.
Ocean crops[]
Quests[]
- 1 crop (also includes fruit plant or fruit tree product) of any quality is needed to be sold as prerequisite for the Local ProduceLocal Produce after triggering Quest#Town Rank F Town Rank F.
- 5 crops (also includes fruit plant or fruit tree product) of at least osmium quality are needed for the One of usOne of us.
- See ocean crops for related quests
Gallery[]
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Spring |
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Summer |
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Fall |
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Winter |
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Ocean |
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Other |
Player | Health • Energy • Stats • Buffs • Coral coin • Inventory • Customization (Clothing • Trinkets) • Merit Points |
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Masteries | Farming (All plants • Crops • Fruit plants • Fruit trees) • Ranching (Farm animals • Animal products) • Foraging • Mining (Cavern) • Diving • Catching (Insects • Critters) • Fishing (Fish) • Combat (Weapons • Monsters) |
Basics | Controls • Game time • Production (Artisan • Cooking • Crafting) • Enchanting • Clovers • Trash cans • Friendship (Gift preferences) • Town rank • Mail • Waypoints • Weather • Random events • Quests • Badges |
Calendar |