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Crops are plants that the player can grow from  Seeds on their farm to sell for profit, process into artisan products or cooked dishes, consume to restore health and energy, or give to other characters as gifts.

Crops are generally seasonal, meaning they can only be planted and will only grow during their specified season and die when the season changes. Some crops (e.g. Hot pepper) are multi-seasonal, and can be planted across multiple seasons. Crops can be further processed into artisan products using artisan equipment. Crops may also be used as ingredients in cooking.

This page refers only to seed crops that are planted in 1×1 areas. For larger and longer lived crops, see fruit plants or fruit trees, or all plants for overall.

Mechanics[]

Obtaining seeds[]

A variety of seeds can be purchased at Sam's General Store. The store selection depends on the current season and the player's town rank.

LocationItemPricePrice rangeSeasonTown rankPurchase limit
Caravan Poppy seeds × 30 × 20-40E
Harvest Festival Barley seeds × 8050/festival
 Fairy rose seeds × 10850/festival
Merfolk General Store Marinip seeds × 25AnyF
 Sea spud seeds × 85AnyF
 Soka seeds × 105AnyF
 Goldglow seeds × 105AnyF
 Twinshade sealeaf seeds × 115AnyF
 Petalia seeds × 135AnyF
 Bluecole seeds × 300AnyF
 Sproutfruit seeds × 45AnyF
 Helixpur blossom seeds × 55AnyF
 Pink coralcap seeds × 55AnyF
 Labu seeds × 70AnyF
 Red reefbud seeds × 70AnyF
 Bluebell blossom seeds × 75AnyF
 Marinethorn blossom seeds × 75AnyF
 Spring sealeaf seeds × 80AnyF
Ratih's Float Market Blackberry seeds × 40SummerC
 Bok choy seeds × 60FallC
 Chard seeds × 50SpringD
 Garlic seeds × 30FallC
Sam's General Store Cucumber seeds × 25SpringE
 Chard seeds × 50SpringD
 Lettuce seeds × 20SpringD
 Peony seeds × 20SpringF
 Poppy seeds × 30SpringE
 Daisy seeds × 15SpringF
 Soybean seeds × 20SpringE
 Snowdrop seeds × 45Spring
Winter
C
 Blueberry seeds × 50SummerF
 Hot pepper seeds × 40SummerF
 Potato seeds × 25SpringF
 Corn seeds × 25SummerF
 Melon seeds × 130SummerE
 Tomato seeds × 25SummerE
 Red cabbage seeds × 45SummerD
 Wheat seeds × 15SummerF
 Bell pepper seeds × 70SummerE
 Pineapple seeds × 110SummerD
 Okra seeds × 60SummerE
 Blackberry seeds × 40SummerD
 Strawberry seeds × 145SpringD
 Starfruit seeds × 60SummerE
 Gardenia seeds × 20SummerF
 Sunflower seeds × 20SummerF
 Rose seeds × 20SummerD
 Lily seeds × 60SummerD
 Iris seeds × 30SummerD
 Garlic seeds × 30FallC
 Rice seeds × 15FallF
 Barley seeds × 100FallD
 Basil seeds × 20FallE
 Radish seeds × 60Spring
Summer
E
 Amaranth seeds × 25FallE
 Artichoke seeds × 45FallD
 Beet seeds × 20FallE
 Grape seeds × 150FallD
 Cactus flower seeds × 300FallB
 Bok choy seeds × 60FallD
 Cranberry seeds × 20FallF
 Eggplant seeds × 35FallF
 Pumpkin seeds × 90FallE
 Taro root seeds × 35FallD
 Carrot seeds × 35SpringF
 Sweet potato seeds × 60FallF
 Fairy rose seeds × 135FallC
 Orchid seeds × 75FallF
 Watermelon seeds × 50FallC
 Blue dahlia seeds × 50FallD
 Cauliflower seeds × 70SpringF
 Turnip seeds × 15SpringF
 Sugarcane seeds × 50SpringD
Winter Fair Poppy seeds × 301

The player can occasionally obtain wild seeds while tilling soil or cutting weeds or grass. These wild seeds will turn into a random seasonal crop when sown.

Ocean crops are available after the player completes the quest One of usOne of us and reaches town rank A. Note that some mechanics might differ for ocean crops.

Basics[]

Crops can only be planted on the player's farm into soil tilled by a hoe. Tilling soil consumes the player's energy. Once the soil is tilled, the player can place fertilizer and any seed into that square; all crops currently available in the game take up a 1×1 area. The tile may then be watered using a watering can; an action that also consumes the player's energy. A planted and watered seed will start growing.

Crops have to be watered can every day with the exception of rainy days, as the rain will water the plant. Watered crops will grow the next day. Unwatered crops will not grow the next day, but will not wither until the season change. When crops are ready to harvest, the player can do it manually or by using a scythe.

Most crops can be walked through after they are planted and even after they have matured. Only one crop, Peas, currently grows on a trellis and cannot be walked through once it is planted.

Any crop can be removed from its tile during any growth stage by hitting it with a pickaxe.

Growth and regrowth times[]

Every crop takes a specific number of days to grow and goes through a specific number of growth stages. These growth times include the day the seed is first planted and watered. Meaning, if a crop needs 10 days to grow and planted on day 1, it'll be ready to be harvested on day 11, provided they are still watered everyday from day 1 to day 10. Some farming mastery skills give the player a chance to speed up the crop growth; a Flash fertilizer can also be used prior to planting to increase the growth rate.

Most crops disappear after they are harvested; however, some crops will regrow after each harvest, provided they are still watered everyday. The pattern persists until the crop is uprooted or until the season change that kills the crop.

These are the list of crops that can regrow

Quality[]

The Laboratory offers upgrade to the player's seeds, plants, fruit trees, and hay. Each upgrade costs some essence produced from kelps using the Extractor and game money.

Upgrade Type Cost Essence
Bronze seeds 2000 × 2,000  Bronze kelp essence
Silver seeds 5000 × 5,000  Silver kelp essence
Gold seeds 10 000 × 10 000  Gold kelp essence
Osmium seeds 20 000 × 20 000  Osmium kelp essence

Upgrades purchased at the laboratory apply to all seeds in the player's inventory or planted on the farm and all future seed purchases with no increase in price. Once upgraded, the base quality of all seed crop produce will increase.

Crows[]

Every morning, there is a 60% chance a crop will be eaten by a crow if there is at least 12 crops growing on the farm and there is no scarecrow protecting them. Once a crow eats a crop, that crop disappears completely; the player can pick up some wild seeds at the footprints the crow has left.

The first time a crow eats a crop, the Crows be goneCrows be gone will be initiated.

Giant crops[]

Some crops planted in a 3×3 pattern have a small (5%) chance to turn into a giant crop if left unharvested. Only eight crops in the game can become giant.

Unlike regular crops, giant crops cannot be harvested manually or with a scythe and require an axe. Each giant crop will yield 17 to 21 regular sized crops when harvested, but will destroy crops that would usually allow multiple harvests in the process. Giant crop will stay as it is, does not require water, and will not even wither off season, until they are harvested.

Seasonal crops[]

Generally, crops will only last one season, however, there are some that lasts throughout 2 seasons:

Only snowdrop and radish are being sold throughout the seasons they can be planted.

Spring crops[]

ItemTypeRankGrowth timeSeed priceSell priceMax harvestProfit per day
 CarrotVegetableF7 days × 35 × 783Base: 4.61
: 12.96
 CauliflowerVegetableF10 days × 70 × 1752Base: 7.50
: 20.00
 ChardVegetableD6 days × 50 × 1114Base: 8.71
: 24.57
 CucumberVegetableE9 days
3 days (regrowth)
 × 25 × 417Base: 9.36
: 19.61
 DaisyFlowerF4 days × 15 × 406Base: 5.36
: 13.93
 LettuceVegetableD5 days × 20 × 475Base: 4.82
: 13.21
 PeasVegetableD11 days
4 days (regrowth)
 × 45 × 595Base: 8.93
: 19.46
 PeonyFlowerF4 days × 20 × 426Base: 4.71
: 13.71
 PoppyFlowerE7 days × 30 × 823Base: 5.57
: 14.36
 PotatoVegetableF5 days × 25 × 755Base: 8.93
: 22.32
 RadishVegetableE6 days × 60 × 1194Base: 8.43
: 25.43
 SnowdropFlowerC12 days × 45 × 1252Base: 5.71
: 14.64
 SoybeanGrainE8 days
4 days (regrowth)
 × 20 × 195Base: 2.68
: 6.07
 StrawberryFruitD10 days
4 days (regrowth)
 × 145 × 1025Base: 13.04
: 31.25
 SugarcaneVegetableD5 days
1 day (regrowth)
 × 50 × 2323Base: 17.11
: 36.00
 TurnipVegetableF4 days × 15 × 406Base: 5.36
: 13.93
  • Max harvest assumes that the crop or fruit plant was planted on the very first day it was available, and replanted once harvested. Count for it starts on day 1 until the end of the season before it withers. Also assumes that fruit tree was fully mature on the first day of harvesting season.

Summer crops[]

ItemTypeRankGrowth timeSeed priceSell priceMax harvestProfit per day
 Bell pepperVegetableE8 days
4 days (regrowth)
 × 70 × 475Base: 5.89
: 14.29
 BlackberryFruitD11 days
4 days (regrowth)
 × 40 × 415Base: 5.89
: 13.21
 BlueberryFruitF10 days
4 days (regrowth)
 × 50 × 415Base: 5.54
: 12.86
 Coffee beanGrainD11 days
2 days (regrowth)
 × 70 × 259Base: 5.54
: 13.57
 CornVegetableF12 days
4 days (regrowth)
 × 25 × 244Base: 2.54
: 5.96
 GardeniaFlowerF5 days × 20 × 455Base: 4.46
: 12.50
 Hot pepperVegetableF7 days
3 days (regrowth)
 × 40 × 367Base: 7.57
: 16.57
 IrisFlowerD10 days × 30 × 1022Base: 5.14
: 12.43
 LilyFlowerD9 days × 60 × 1493Base: 9.54
: 25.50
 MelonFruitE12 days × 130 × 2332Base: 7.36
: 24.00
 OkraVegetableE9 days
6 days (regrowth)
 × 60 × 594Base: 6.29
: 14.71
 PineappleFruitD9 days × 110 × 2013Base: 9.75
: 31.29
 RadishVegetableE6 days × 60 × 1194Base: 8.43
: 25.43
 Red cabbageVegetableD9 days × 45 × 1063Base: 6.54
: 17.89
 RoseFlowerD6 days × 20 × 514Base: 4.43
: 11.71
 StarfruitFruitE13 days × 60 × 1082Base: 3.43
: 11.14
 SunflowerFlowerF8 days × 20 × 703Base: 5.36
: 12.86
 TomatoFruitE10 days
4 days (regrowth)
 × 25 × 345Base: 5.18
: 11.25
 WheatGrainF5 days × 15 × 335Base: 3.21
: 9.11
  • Max harvest assumes that the crop or fruit plant was planted on the very first day it was available, and replanted once harvested. Count for it starts on day 1 until the end of the season before it withers. Also assumes that fruit tree was fully mature on the first day of harvesting season.

Fall crops[]

Hot pepper, lily and cotton seeds are not available at Sam's General Store in fall and must be purchased during summer (Hot pepper, lily) or winter (cotton).

ItemTypeRankGrowth timeSeed priceSell priceMax harvestProfit per day
 AmaranthGrainE8 days
5 days (regrowth)
 × 25 × 244Base: 2.54
: 5.96
 ArtichokeVegetableD8 days
4 days (regrowth)
 × 45 × 295Base: 3.57
: 8.75
 BarleyGrainD8 days × 100 × 1183Base: 1.93
: 14.57
 BasilVegetableE5 days × 20 × 395Base: 3.39
: 10.36
 BeetVegetableE6 days × 20 × 524Base: 4.57
: 12.00
 Blue dahliaFlowerD4 days × 50 × 806Base: 6.43
: 23.57
 Bok choyVegetableD8 days × 60 × 1263Base: 7.07
: 20.57
 CactusFlowerB13 days × 300 × 4002Base: 7.14
: 35.71
 CottonResourceC9 days × 50 × 1053Base: 5.89
: 17.14
 CranberryFruitF5 days
2 days (regrowth)
 × 20 × 1812Base: 7.00
: 14.71
 EggplantVegetableE9 days
3 days (regrowth)
 × 35 × 367Base: 7.75
: 16.75
 Fairy roseFlowerC8 days × 135 × 1713Base: 3.86
: 22.18
 GarlicVegetableC9 days × 30 × 1103Base: 8.57
: 20.36
 GrapeFruitD9 days
6 days (regrowth)
 × 150 × 734Base: 5.07
: 15.50
 Hot pepperVegetableF7 days
3 days (regrowth)
 × 40 × 367Base: 7.57
: 16.57
 LilyFlowerD9 days × 60 × 1493Base: 9.54
: 25.50
 OrchidFlowerF8 days × 75 × 1303Base: 5.89
: 19.82
 PumpkinFruitE13 days
7 days (regrowth)
 × 90 × 1163Base: 9.21
: 21.64
 RiceGrainF9 days × 15 × 463Base: 3.32
: 8.25
 Sweet potatoVegetableF9 days
4 days (regrowth)
 × 60 × 305Base: 3.21
: 8.57
 Taro rootVegetableD5 days
2 days (regrowth)
 × 35 × 2412Base: 9.04
: 19.32
 WatermelonFruitC11 days × 50 × 1052Base: 3.93
: 11.43
  • Max harvest assumes that the crop or fruit plant was planted on the very first day it was available, and replanted once harvested. Count for it starts on day 1 until the end of the season before it withers. Also assumes that fruit tree was fully mature on the first day of harvesting season.

Winter crops[]

ItemTypeRankGrowth timeSeed priceSell priceMax harvestProfit per day
 CottonResourceC9 days × 50 × 1053Base: 5.89
: 17.14
 SnowdropFlowerC12 days × 45 × 1252Base: 5.71
: 14.64
 Tea leafVegetableC11 days × 25 × 682Base: 3.07
: 7.93
  • Max harvest assumes that the crop or fruit plant was planted on the very first day it was available, and replanted once harvested. Count for it starts on day 1 until the end of the season before it withers. Also assumes that fruit tree was fully mature on the first day of harvesting season.

Ocean crops[]

Quests[]

  • 1 crop (also includes fruit plant or fruit tree product) of any quality is needed to be sold as prerequisite for the Local ProduceLocal Produce after triggering Quest#Town Rank F Town Rank F.
  • 5 crops (also includes fruit plant or fruit tree product) of at least osmium quality are needed for the One of usOne of us.
  • See ocean crops for related quests

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