

Combat with a crab monster
The player goes through combat during the fight against monsters. Monsters can be found in the cavern.
The player can fend off monsters using weapons. During combat, the player’s Energy and Health can deteriorate when the monster hits the player. The player can regain them back by consuming food.
Combat mastery[]
Experience[]
The player can increase their combat mastery level by killing monsters in the mines which give different points per kill depending on the monsters.
Levels[]
Reaching a new level in the combat mastery grants the player new crafting recipes when they go to sleep to end their day.
Level | Exp | Total Exp | Recipes unlocked |
---|---|---|---|
1 | 120 | 120 | |
2 | 290 | 410 | |
3 | 490 | 900 | None |
4 | 740 | 1,640 | |
5 | 1,140 | 2,780 | |
6 | 1,540 | 4,320 | |
7 | 2,140 | 6,460 | |
8 | 2,740 | 9,200 | |
9 | 3,640 | 12,840 | |
10 | 4,640 | 17,480 |
Skills[]
Every other level of combat mastery gained allows the player to unlock one skill. The player will be able to unlock up to five skills total. The last skill can be unlocked by purchasing combat elixir.
Skill | Description and effect |
---|---|
Combat Proficiency | 20% more damage dealt by all weapons. |
Critical Chance | 5% higher chance of a critical strike. |
Double Loot | 5% chance to receive double loot from defeating a monster. |
Combat Medic | 30% HP recovered when attacking an enemy. |
Monster Loot Price | 50% increase to the selling price of all monster loot. (currently there is no affected items) |
Trap Master | Traps last 30% longer. |
There are plans under deliberation to allow the player to disable combat.[1]
References[]
- ↑ Coral Island Kickstarter FAQ. Kickstarter. Stairway Games. Published February 20 2021. "This is definitely possible, and relatively easy to implement. We've been getting input on... Disabling combat. We'll figure something out for this."
[]
Player | Health • Energy • Stats • Buffs • Coral coin • Inventory • Customization (Clothing • Trinkets) • Merit Points |
---|---|
Masteries | Farming (All plants • Crops • Fruit plants • Fruit trees) • Ranching (Farm animals • Animal products) • Foraging • Mining (Cavern) • Diving • Catching (Insects • Critters) • Fishing (Fish) • Combat (Weapons • Monsters) |
Basics | Controls • Game time • Production (Artisan • Cooking • Crafting) • Enchanting • Clovers • Trash cans • Friendship (Gift preferences) • Town rank • Mail • Waypoints • Weather • Random events • Quests • Badges |
Calendar |